The impact of applying challenge-based gamification program on students' learning outcomes: Academic achievement, motivation and flow.
Omer Sami KayaErinc ErcagPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- students learning
- training program
- game based learning
- student learning
- learning outcomes
- language learning
- teaching methods
- game design
- grade students
- science education
- attitudes toward
- content analysis
- serious games
- foreign language
- computer assisted instruction
- cooperative learning
- programming course
- metadata
- computer assisted
- learning experience