Login / Signup
The design of a question solving mechanism to encourage students to participate in learning activities through handheld mobile devices.
Yu-Feng Lan
Cheng-Lun Hsieh
Published in:
VECIMS (2009)
Keyphrases
</>
learning activities
mobile devices
mobile learning
learning design
inquiry based learning
activity theory
learning processes
computer supported
learning environment
mobile phone
learning goals
learning objectives
interactive learning environments
learning platform
context aware
handheld computers
learning scenarios
learning process
web based educational systems
mobile technologies
e learning
learning content
learning objects
handheld devices
smart phones
cognitive skills
mobile applications
collaborative activities
inquiry learning
game based learning environment
learning tools
language learning
lesson plans
instructional strategies
m learning
learning outcomes
design process
promote learning
cognitive tools
web based learning systems
multimedia