The design of a question solving mechanism to encourage students to participate in learning activities through handheld mobile devices.
Yu-Feng LanCheng-Lun HsiehPublished in: VECIMS (2009)
Keyphrases
- learning activities
- mobile devices
- mobile learning
- learning design
- inquiry based learning
- activity theory
- learning processes
- computer supported
- learning environment
- mobile phone
- learning goals
- learning objectives
- interactive learning environments
- learning platform
- context aware
- handheld computers
- learning scenarios
- learning process
- web based educational systems
- mobile technologies
- e learning
- learning content
- learning objects
- handheld devices
- smart phones
- cognitive skills
- mobile applications
- collaborative activities
- inquiry learning
- game based learning environment
- learning tools
- language learning
- lesson plans
- instructional strategies
- m learning
- learning outcomes
- design process
- promote learning
- cognitive tools
- web based learning systems
- multimedia