Museum Informatics: A Case Study on Augmented Reality at Tanjung Balau Fishermen Museum.
Shahida SulaimanNurul Huda Ab. AzizShakirah Arina Mohamad AdzmiNurhasnatul Aida Suhizlizani IhsanNurul Izwani JaidiAzam Firdaus Ahmad YazizMuhammed Iqbal RosliHaslinda Abu BakarMus Irwan MisroomPublished in: ICSET (2019)
Keyphrases
- augmented reality
- real scenes
- virtual objects
- mixed reality
- virtual reality
- multi user
- markerless
- case study
- human computer interaction
- real environment
- molecular structures
- learning games
- mobile augmented reality
- promising experimental results demonstrate
- head mounted display
- real time
- tangible interaction
- real objects
- digital libraries