Bypassing the cloud: Peer-assisted event dissemination for augmented reality games.
Björn RicherzhagenDominik StinglRonny HansChristian GrossRalf SteinmetzPublished in: P2P (2014)
Keyphrases
- augmented reality
- learning games
- virtual objects
- human computer interaction
- mixed reality
- markerless
- virtual reality
- promising experimental results demonstrate
- computer games
- video games
- user interface
- multi user
- game design
- mobile augmented reality
- real environment
- game play
- live video
- real scenes
- head mounted display
- camera tracking
- d objects
- learning process