Upper Confident Bound Fuzzy Q-learning and Its Application to a Video Game.
Takahiro MoritaHiroshi HosobePublished in: ICAART (3) (2022)
Keyphrases
- video games
- game play
- fuzzy sets
- educational games
- learning experience
- reinforcement learning
- game design
- cooperative
- fuzzy logic
- learning algorithm
- fuzzy numbers
- upper bound
- membership functions
- learning tools
- state space
- lower bound
- fuzzy rules
- serious games
- computer games
- function approximation
- multi agent
- fuzzy clustering
- optimal policy
- game playing
- game engine
- machine learning
- worst case
- commercial games