SQUARELAND 2.0: A flexible and realistic virtual environment for investigating cognitive processes in human wayfinding.
Thomas HintereckerFlorian RöserMarianne StrickrodtKai HamburgerPublished in: CogSci (2014)
Keyphrases
- virtual environment
- cognitive processes
- cognitive process
- computational models
- human cognition
- cognitive models
- cognitive model
- human behaviour
- virtual reality
- virtual humans
- haptic interaction
- virtual world
- virtual agents
- cognitive processing
- virtual characters
- cognitive science
- natural interaction
- physical environment
- reasoning processes
- real environment
- mathematical proofs
- serious games
- human interaction
- human behavior
- computational model
- data mining
- learning processes
- human activities
- cognitive informatics
- data management
- mobile devices