Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator.
Sangbin LeeDonghan RyuHyeong-Seok KoPublished in: Eurographics (Short Papers) (2018)
Keyphrases
- graphics processing units
- gpu implementation
- graphics processors
- higher throughput
- heterogeneous computing
- general purpose
- human body
- real time
- memory access
- parallel processing
- parallel computing
- memory hierarchy
- compute unified device architecture
- data transfer
- computer vision
- graphics hardware
- intel xeon
- parallel computation
- data sets
- scientific computing
- chaotic systems
- simulation environment
- massively parallel
- gpu accelerated
- memory bandwidth
- efficient implementation
- parallel algorithm
- cpu implementation
- computer systems
- phase locked