Ten years of the arcade game maker pedagogical product line.
John D. McGregorPublished in: SPLC Workshops (2014)
Keyphrases
- product line
- serious games
- software product line
- computer games
- product lines
- software development
- software architecture
- game theory
- game playing
- game design
- learning objectives
- nash equilibrium
- video games
- software engineering
- e learning
- game theoretic
- facilitate learning
- game play
- virtual environment
- educational games
- learning environment
- learning activities
- collaborative learning
- mobile robot
- life cycle
- training data
- object oriented
- digital games
- game based learning
- learning objects
- learning process
- learning design
- virtual world
- real world