Evaluating Students' Technology Acceptance of Use of Metaverse as an Educational Information System for Hybrid Education.
Tadeu Moreira de ClasseRonney Moreira de CastroHenrique Prado de Sá SousaPublished in: SBSI (2023)
Keyphrases
- educational experiences
- technology acceptance
- information systems
- educational institutions
- distance education
- e learning
- distance learning
- teaching methods
- computer self efficacy
- blended learning
- user satisfaction
- higher education
- information technology
- learning community
- factors influencing
- learning technologies
- perceived usefulness
- educational technology
- educational games
- science education
- serious games
- online course
- learning environment
- online learning
- mobile learning
- learning experience
- service quality
- learning styles
- social influence
- law enforcement
- learning process
- digital games
- learning management systems
- digital government
- game based learning
- hong kong
- information and communication technologies
- university students
- learning tools
- technology enhanced learning
- science learning
- digital divide
- learning activities
- mobile phone