A self-visualizing rendering support environment.
Edward S. Briggs Jr.R. Daniel BergeronPublished in: Comput. Graph. (1998)
Keyphrases
- support environment
- real time
- high quality
- high fidelity
- computer graphics
- grid technology
- image synthesis
- information visualization
- interactive visualization
- image based rendering
- ray tracing
- image based modeling
- photorealistic
- d scene
- volume rendering
- ambient occlusion
- real time rendering
- image generation
- image processing
- neural network
- graphics hardware
- texture mapping
- scheduling algorithm
- mobile devices
- distributed learning environments