Sometimes It's Just a Game: The Pros and Cons of Using Virtual Environments in Social Influence Research.
Grzegorz PochwatkoJustyna SwidrakDariusz DolinskiPublished in: MIDI (2021)
Keyphrases
- pros and cons
- virtual environment
- social influence
- virtual world
- serious games
- role play
- social interaction
- virtual characters
- social networks
- virtual reality
- virtual space
- computer graphics
- online communities
- game play
- network structure
- multi user
- video games
- game design
- computer games
- online social
- game based learning
- user preferences
- virtual learning environments
- educational games
- learning processes
- collision detection
- virtual humans
- virtual objects
- natural interaction
- synthetic characters
- real environment
- multi agent systems