Risk-taking in adversarial games: What can 1 billion online chess games tell us?
Cameron HoldawayEd VulPublished in: CogSci (2021)
Keyphrases
- game playing
- imperfect information
- game tree search
- computer chess
- video games
- game theory
- computer games
- online game
- game design
- general game playing
- board game
- game tree
- game theoretic
- games played
- nash equilibria
- online learning
- minimax search
- nash equilibrium
- evaluation function
- multi agent
- learning games
- real time
- neural network
- weighted majority
- multi player
- game based learning
- serious games
- game play
- game players
- multi agent systems
- decision making
- monte carlo
- educational games