LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming.
Xiaofei LiaoLi LinGuang TanHai JinXiaobin YangWei ZhangBo LiPublished in: IEEE/ACM Trans. Netw. (2016)
Keyphrases
- computer graphics
- data streams
- cloud computing
- virtual environment
- streaming data
- multimedia
- data compression
- computer games
- data structure
- video games
- real time streaming
- real time
- compressed domain
- educational games
- stream processing
- neural network
- video streaming
- scalable video
- serious games
- data center
- image compression
- concept drift
- computer vision
- suffix array
- user interface
- file formats
- special effects
- continuous stream