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Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
Ingo Wald
Thiago Ize
Steven G. Parker
Published in:
Comput. Graph. (2008)
Keyphrases
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ray tracing
image synthesis
parallel processing
photorealistic
computationally intensive
texture mapping
real scenes
implicit surfaces
dynamic scenes
parallel implementation
video sequences
color images
parallel computing
hand held