Login / Signup

Design and parametric considerations for artificial neural network pruning in UCT game playing.

Clayton BurgerMathys C. du PlessisCharmain Cilliers
Published in: SAICSIT (2013)
Keyphrases
  • game playing
  • general game playing
  • artificial neural networks
  • genetic algorithm
  • monte carlo
  • case study
  • multi agent systems
  • search space
  • back propagation
  • software architecture
  • user experience