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A Study on the Willingness of "Generation Z" Consumers to Use Online Virtual Try-On Shopping Services Based on the S-O-R Framework.
Zhicheng Wang
Qianling Jiang
Published in:
Syst. (2024)
Keyphrases
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theoretical framework
shopping behavior
online learning
virtual environment
service oriented
online game
web services
end users
augmented reality
ubiquitous computing
service quality
online shopping
internet usage