Assessing Brain-Computer Interfaces for Controlling Serious Games.
Fotis LiarokapisAthanasios VourvopoulosAlina EnePanagiotis PetridisPublished in: VS-GAMES (2013)
Keyphrases
- serious games
- brain computer interface
- virtual environment
- healthy subjects
- eeg signals
- educational games
- signal processing
- video games
- spinal cord injury
- design principles
- game play
- motor imagery
- game engine
- multimodal interaction
- evoked potentials
- game design
- brain signals
- learning scenarios
- eeg data
- computer games
- educational tools
- brain activity
- intelligent tutoring
- social skills
- game development
- computer screen
- communication skills
- game based learning
- motor learning
- database
- learning tools
- computer vision