Design Patterns for Augmented Reality Systems.
Asa MacWilliamsThomas ReicherGudrun KlinkerBernd BrüggePublished in: MIXER (2004)
Keyphrases
- augmented reality
- design patterns
- learning games
- human computer interactions
- mixed reality
- human computer interaction
- virtual objects
- molecular structures
- virtual reality
- software systems
- software engineering
- real scenes
- computer generated images
- distributed systems
- real environment
- camera tracking
- artificial intelligence
- expert systems
- database systems
- case study
- web services