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Impact of Virtual Environments on Motivation and Engagement During Exergames.
Steven Schmidt
Patrick Ehrenbrink
Benjamin Weiss
Jan-Niklas Voigt-Antons
Tanja Kojic
Andrew Johnston
Sebastian Möller
Published in:
QoMEX (2018)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
multi user
physical environment
virtual characters
learning environment
learning processes
interaction model
virtual space
virtual objects
virtual training
real time
role play
collision detection
computer vision
learning tools