Designing Smart Services to Support Teachers to Create Personalized and Adaptable Video Games for Learning.
Albena AntonovaBoyan BontchevPublished in: ERIS (2022)
Keyphrases
- video games
- learning scenarios
- learning process
- middle school
- learning experience
- e learning
- elementary school
- learning games
- mathematics learning
- authoring tool
- learning analytics
- learning algorithm
- learning environment
- learning systems
- learning design
- helping students
- middle school students
- repositories of learning objects
- high school students
- lifelong learning
- learning community
- game play
- serious games
- learning achievement
- collaborative learning environment
- blended learning
- learning platforms
- playing games
- collaborative learning