Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior.
Niko VegtValentijn VischArnold P. O. S. VermeerenHuib de RidderPublished in: Int. J. Serious Games (2016)
Keyphrases
- game play
- computer games
- role playing game
- imperfect information
- educational games
- video games
- multi player
- serious games
- game theory
- online game
- board game
- nash equilibrium
- game design
- two player games
- game playing
- human players
- mobile games
- game mechanics
- game development
- case study
- game players
- massively multiplayer online role playing games
- behavior analysis
- game based learning
- evaluation function
- learning experience
- coalitional games
- repeated games
- behavioral patterns
- perfect information
- behavior patterns
- digital games
- pure nash equilibria
- computer poker
- learning environment