Promoting computational thinking and creativeness in primary school children.
Giuseppe ChiazzeseGiovanni FulantelliVito PipitoneDavide TaibiPublished in: TEEM (2017)
Keyphrases
- primary school children
- computational thinking
- learning experience
- learning tools
- game design
- concept mapping
- learning materials
- learning objectives
- grade level
- learning process
- video games
- design process
- e learning
- computer games
- mobile learning
- learning strategies
- artificial intelligence
- learning scenarios
- learning styles
- student learning
- empirical studies
- knowledge acquisition
- learning resources
- learning outcomes