Work-in-Progress - Determining the Efficacy of Virtual Reality through Experientiality and Biometric.
Michael VallanceTakurou MagakiYuto KurashigePublished in: iLRN (2020)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- computer animation
- virtual humans
- virtual museum
- virtual reality technology
- virtual world
- photorealistic
- virtual reality environments
- multi sensory
- biometric data
- virtual space
- pattern recognition
- interactive virtual
- computer vision
- pose estimation
- digital libraries
- computer interface
- feature extraction
- e learning