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Skeletal mesh animation driven by few positional constraints.
Thibaut Le Naour
Nicolas Courty
Sylvie Gibet
Published in:
Comput. Animat. Virtual Worlds (2019)
Keyphrases
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computer graphics
learning algorithm
artificial intelligence
user interface
constrained optimization
d mesh
global constraints
computer animation
multiple constraints
data sets
information retrieval
knowledge base
image segmentation
medical images
constraint networks