Health effects of playing online game: Vocational and technical students in Thailand.
Sumalee ChanchalorSineenart KonsueOrawan ChanchalorPublished in: BHI (2012)
Keyphrases
- online game
- game based learning
- high school
- higher education
- computer games
- secondary education
- school education
- multi player
- teaching materials
- educational games
- learning environment
- online gaming
- high school students
- role playing game
- college students
- student learning
- distance learning
- individual differences
- health care
- distance education
- learning outcomes
- learning activities
- game playing
- e learning
- collaborative learning
- virtual communities
- hong kong
- game design
- learning analytics
- learning experience
- control group
- online communities
- learning tools
- learning processes
- video games
- mobile learning
- senior high school
- information technology
- social media
- technical skills
- board game
- secondary school
- knowledge construction
- digital games
- computer supported collaborative learning