Developing Believable Interactive Cultural Characters for Cross-Cultural Training.
Glenn TaylorEd SimsPublished in: HCI (12) (2009)
Keyphrases
- cross cultural
- synthetic characters
- virtual environment
- cultural differences
- training process
- training phase
- user friendly
- language proficiency
- virtual learning environments
- serious games
- autonomous agents
- virtual reality
- training examples
- training samples
- training set
- computer games
- data sets
- computer graphics
- user interaction
- virtual teams
- online learning
- neural network