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Presence as a means for understanding user behaviour in virtual environments.
Edwin H. Blake
Juan Casanueva
David Nunez
Published in:
South Afr. Comput. J. (2000)
Keyphrases
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virtual environment
user behaviour
virtual reality
virtual world
computer graphics
user actions
multi user
user preferences
serious games
collision detection
virtual learning environments
virtual characters
user profiles
virtual space
social networks
domain independent
natural interaction