Improving behavior of computer game bots using fictitious play.
Ushma Kesha PatelPurvag PatelHenry HexmoorNorman CarverPublished in: Int. J. Autom. Comput. (2012)
Keyphrases
- computer games
- fictitious play
- pilot study
- game theory
- video games
- game design
- educational games
- game play
- autistic children
- serious games
- digital entertainment
- online game
- nash equilibrium
- user interface
- artificial intelligence
- branch and bound
- nash equilibria
- game development
- interactive storytelling
- human computer interaction
- search space