Wireless/mobile connected entertainment [Guest editors' introduction].
Theodore B. ZahariadisGiovanni PauSpyridon L. TomprosTaekyoung KwonPublished in: IEEE Wirel. Commun. (2016)
Keyphrases
- mobile devices
- mobile networks
- mobile users
- mobile communication
- mobile games
- communication technologies
- wireless networks
- wireless technologies
- wireless communication
- wireless internet
- network connectivity
- mobile terminals
- portable devices
- mobile clients
- wireless medium
- mobile computing devices
- mobile phone
- mobile computing
- wireless link
- mobile learning
- mobile computing environment
- smart phones
- mobile internet
- low bandwidth
- wifi
- mobile nodes
- streaming video
- wireless devices
- computer games
- mobile environments
- virtual machine
- internet access
- mobile ad hoc networks
- smart objects
- multimedia services
- video games
- wireless transmission
- mobile services
- hand held devices
- wimax network
- mobile wireless
- cellular networks
- ad hoc networking
- data broadcast
- wireless systems
- location tracking
- internet services
- m learning
- special issue
- data broadcasting
- multi hop
- wireless broadcast
- mobile technologies
- text messaging
- handheld devices
- location aware
- broadband wireless
- context aware
- fourth generation
- energy consumption
- mobile applications