Control with Vergence Eye Movement in Augmented Reality See-Through Vision.
Zhimin WangYuxin ZhaoFeng LuPublished in: VR Workshops (2022)
Keyphrases
- augmented reality
- eye movements
- head mounted
- visual field
- gaze contingent
- active vision
- head mounted display
- eye tracking
- visual search
- virtual objects
- human computer interaction
- visual attention
- vision system
- eye tracker
- virtual reality
- eye gaze
- computer vision
- real environment
- real scenes
- visual servoing
- standard pc
- real time
- user interface
- control system
- live video
- depth information
- image processing
- virtual environment