Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments.
Bruno PeixotoMiguel MeloLuciana CabralMaximino BessaPublished in: ICGI (2021)
Keyphrases
- virtual reality
- user interaction
- computer animation
- virtual environment
- computer graphics
- user studies
- learning environment
- virtual world
- virtual humans
- user interface
- user feedback
- augmented reality
- user behavior
- three dimensional
- photorealistic
- virtual space
- user experience
- virtual reality technology
- interactive image segmentation
- real time
- multi sensory
- image processing
- interactive virtual
- virtual reality environments
- computer vision
- computer interface
- virtual museum
- tangible user interface
- virtual training
- motion capture
- multi user
- user model
- human computer interaction
- metadata
- knowledge base
- e learning