CoMBaT: Wearable Technology Based Training System for Novice Badminton Players.
Ashutosh RainaLakshmi T. G.Sahana MurthyPublished in: ICALT (2017)
Keyphrases
- case study
- training set
- low cost
- test set
- cost effective
- game theory
- rapid development
- educational institutions
- human computer interaction
- training phase
- computer software
- information systems
- input device
- training algorithm
- gesture recognition
- activity recognition
- augmented reality
- computer systems
- data processing
- web services