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Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training.
Pan Wang
Gerald Choon Huat Koh
Christian Gilles Boucharenc
Tian Ma Xu
Hamasaki
Ching Chiuan Yen
Published in:
Tangible and Embedded Interaction (2017)
Keyphrases
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serious games
data sets
training set
training examples
test set
training algorithm
training phase
learning algorithm
learning environment
physical objects