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Developing a Tangible Gaming Board for Post-Stroke Upper Limb Functional Training.

Pan WangGerald Choon Huat KohChristian Gilles BoucharencTian Ma Xu HamasakiChing Chiuan Yen
Published in: Tangible and Embedded Interaction (2017)
Keyphrases
  • serious games
  • data sets
  • training set
  • training examples
  • test set
  • training algorithm
  • training phase
  • learning algorithm
  • learning environment
  • physical objects