Aesthetics and comprehension of curved 3D graphs in Virtual Reality.
Adam DrogemullerAndrew CunninghamJames A. WalshJames BaumeisterRoss T. SmithBruce H. ThomasPublished in: J. Comput. Lang. (2023)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- augmented reality
- three dimensional
- interactive virtual
- virtual humans
- virtual museum
- multi sensory
- photorealistic
- force feedback
- computer animation
- virtual reality technology
- real time
- virtual reality environments
- tangible user interface
- signal processing