A novel prototype for virtual-reality-based deep brain stimulation trajectory planning using voodoo doll annotation and eye-tracking.
Owen HellumYanyu MuMarta Kersten-OertelYiming XiaoPublished in: Comput. methods Biomech. Biomed. Eng. Imaging Vis. (2022)
Keyphrases
- virtual reality
- eye tracking
- trajectory planning
- deep brain stimulation
- virtual environment
- motion planning
- robot manipulators
- obstacle avoidance
- dynamic environments
- path planning
- eye movements
- human computer interaction
- virtual world
- eye tracking data
- visual attention
- eye tracker
- computer graphics
- augmented reality
- three dimensional
- eye gaze
- intraoperative
- mobile robot
- degrees of freedom
- image processing
- humanoid robot
- computer assisted
- computer vision