Employing virtual humans for education and training in X3D/VRML worlds.
Lucio IeronuttiLuca ChittaroPublished in: Comput. Educ. (2007)
Keyphrases
- virtual humans
- virtual reality
- virtual training
- virtual environment
- e learning
- serious games
- virtual space
- computer graphics
- social skills
- embodied agents
- virtual world
- three dimensional
- multi party
- cognitive map
- computer vision
- agent model
- mixed reality
- training program
- autonomous agents
- privacy preserving
- motion capture
- hand held
- viewpoint