A Two-Player Asynchronous Game on Fully Observable Petri Nets.
Federica AdobbatiLuca BernardinelloLucia PomelloPublished in: Trans. Petri Nets Other Model. Concurr. (2021)
Keyphrases
- petri net
- fully observable
- state machines
- nash equilibrium
- game playing
- planning problems
- partial observability
- optimal strategy
- game theory
- colored petri nets
- computer games
- partially observable
- hidden state
- video games
- fuzzy petri net
- service composition
- state space
- belief space
- decision problems
- markov decision problems
- fuzzy logic
- control system
- concurrent systems
- neural network
- infinite horizon
- reinforcement learning algorithms
- domain independent
- reinforcement learning