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Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic.
Jessica Formosa
Daniel Johnson
Selen Türkay
Regan L. Mandryk
Published in:
Comput. Hum. Behav. (2022)
Keyphrases
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ambient intelligence
data sets
video games
prior knowledge
learning algorithm
similarity measure
maximum a posteriori
game design
computer based instruction
genetic algorithm
information systems
data structure
neural network
databases
database
game play
game playing
public health
bayesian model
positive effects