Perceived Playfulness: Factors Affecting the VR Display Experience in Museums.
Zehui ZhaoRuisi LiuJunjie ChuPublished in: HCI (23) (2024)
Keyphrases
- factors affecting
- perceived usefulness
- computer anxiety
- virtual reality
- factors influencing
- digital signage
- structural equation modeling
- computer self efficacy
- technology acceptance model
- technology adoption
- virtual environment
- information quality
- positive effects
- augmented reality
- cultural heritage
- user acceptance
- behavioral intention
- real time
- key factors
- technology acceptance
- attitudes toward
- user experience
- multi projector
- virtual reality environments
- multi touch
- high resolution
- computer vision