Development and Experiment of a Game Based Learning Program for e-Money Literacy Education.
Tadahiro HataNaoki UshijimaHiroyuki HiragaKenzi WatanabePublished in: DIGITEL (2007)
Keyphrases
- game based learning
- games based learning
- digital game based learning
- technology enhanced learning
- hong kong
- serious games
- digital games
- mobile learning
- game development
- empirical evidence
- school education
- game design
- computer games
- design principles
- educational games
- game play
- software engineering
- learning environment
- learning outcomes
- information literacy
- social network analysis
- lifelong learning
- online game
- higher education
- interactive learning
- case study
- learning process
- learning processes
- learning resources