Interactive swept surface modeling in virtual reality with motion-tracked controllers.
Tim McGrawEsteban GarcíaDrew SumnerPublished in: SBIM@Expressive (2017)
Keyphrases
- virtual reality
- computer animation
- three dimensional
- image sequences
- virtual environment
- computer graphics
- virtual world
- photorealistic
- augmented reality
- tangible user interface
- multi sensory
- motion capture
- virtual humans
- visual data mining
- camera motion
- real time
- human motion
- optical flow
- virtual reality technology
- interactive virtual
- force feedback
- motion planning
- motion tracking
- d objects
- virtual space
- virtual reality environments
- digital libraries
- digital museum
- modeling method
- position and orientation
- motion model