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Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application.
Alec G. Moore
Ryan P. McMahan
Hailiang Dong
Nicholas Ruozzi
Published in:
ISMAR (2020)
Keyphrases
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virtual reality
virtual training
virtual environment
virtual space
significantly higher
learning gains
virtual world
augmented reality
three dimensional
computer graphics
interactive virtual
virtual museum
virtual reality technology
tangible user interface