Evolving neural networks for geometric game-tree pruning.
Jason GauciKenneth O. StanleyPublished in: GECCO (2011)
Keyphrases
- tree pruning
- game theory
- video games
- game playing
- game theoretic
- computer games
- real time strategy games
- nash equilibrium
- game design
- board game
- game based learning
- game play
- geometric constraints
- serious games
- virtual world
- learning environment
- geometric information
- imperfect information
- mobile games
- decision making
- pursuit evasion
- data sets
- optimal strategy
- game development
- e learning
- role playing
- neural network