Teaching based on augmented reality for a technical creative design course.
Xiaodong WeiDongdong WengYue LiuYongtian WangPublished in: Comput. Educ. (2015)
Keyphrases
- augmented reality
- creative design
- learning games
- mixed reality
- virtual objects
- product design
- markerless
- learning process
- virtual reality
- learning environment
- e learning
- human computer interaction
- design process
- real scenes
- molecular structures
- head mounted display
- real objects
- promising experimental results demonstrate
- user interface
- learning analytics
- distance learning
- higher education
- learning systems
- live video
- life cycle
- knowledge acquisition
- knowledge management
- machine learning