Classroom implementation of a games-based activity on astronomy in higher education.
Jennifer DalsenPublished in: FDG (2017)
Keyphrases
- higher education
- technology enhanced
- online learning
- blended learning
- learning technologies
- hong kong
- distance learning
- e learning
- mobile learning
- learning management systems
- game based learning
- hybrid learning
- learning in higher education
- online education
- problem based learning
- tertiary education
- learning environment
- educational games
- m learning
- corporate training
- video games
- educational contexts
- digital games
- networked learning
- collaborative learning
- teaching practices
- web based teaching
- open university
- instructional strategies
- higher education institutions
- mobile phone
- educational technology
- learning strategies
- professional development
- cooperative learning
- game play