Gaze and voice based game interaction: the revenge of the killer penguins.
Tom WilcoxMike EvansChris PearceNick PollardVeronica SundstedtPublished in: SIGGRAPH Posters (2008)
Keyphrases
- gaze control
- computer games
- eye tracking
- eye contact
- human computer interaction
- game playing
- game theory
- video games
- input device
- eye movements
- user interaction
- multimodal interaction
- game design
- game theoretic
- eye tracking data
- human observers
- hands free
- monte carlo tree search
- search algorithm
- optimal strategy
- game play
- serious games
- educational games
- visual attention
- design process