Virtual Museum 'Takeouts' and DIY Exhibitions-Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement.
Sandra I. WoolleyJames MitchellTim CollinsRichard RhodesTendai RukashaErlend GehlkenEugene Ch'ngAshley CookePublished in: EuroMed (2020)
Keyphrases
- augmented reality
- virtual museum
- virtual reality
- cultural heritage
- markerless
- mixed reality
- virtual environment
- human computer interaction
- virtual objects
- digital libraries
- real environment
- multimedia
- real scenes
- head mounted display
- virtual world
- learning environment
- mobile augmented reality
- computer graphics
- mobile applications
- machine learning
- live video
- ambient intelligence
- molecular structures
- user interface
- three dimensional
- promising experimental results demonstrate