Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture.
Luigi CardamonePier Luca LanziDaniele LoiaconoEnrique OnievaPublished in: Expert Syst. Appl. (2013)
Keyphrases
- game theoretic
- nash equilibrium
- imperfect information
- computer games
- fuzzy sets
- game theory
- fuzzy logic
- management system
- network architecture
- fuzzy systems
- minority game
- real time
- negotiation strategies
- fuzzy neural network
- hardware implementation
- membership functions
- fuzzy rules
- multi agent
- game playing
- autonomous agents
- fuzzy set theory
- record linkage
- data mining
- neural network