Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines.
Bernie S. FabitoRamon L. RodriguezMarlon A. DiloyArlene O. TrillanesLouis Gabriel T. MacatoManolito V. OctavianoPublished in: TENCON (2018)
Keyphrases
- mobile games
- faculty members
- educational institutions
- post secondary
- mobile devices
- higher education
- e learning
- learning games
- mobile learning
- mobile phone
- national science foundation
- student learning
- education programs
- learning experience
- computer games
- handheld devices
- case study
- high school
- college students
- teaching methods
- learning activities
- hong kong
- high school students
- learning styles
- distance education
- educational games
- learning environment
- collaborative learning
- learning process