Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling.
Enes YigitbasMaximilian SchmidtAntonio BucchiaroneSimone BassanelliGregor EngelsPublished in: EDUCON (2024)
Keyphrases
- virtual reality
- learning environment
- virtual environment
- computer graphics
- augmented reality
- computer animation
- virtual world
- three dimensional
- multi sensory
- visual data mining
- virtual space
- photorealistic
- interactive virtual
- virtual humans
- user experience
- learning activities
- data mining
- learning process
- virtual reality technology
- computer interface
- learning outcomes
- virtual museum
- data analysis
- e learning